One of the things I have enjoyed about my foray into Super Touring racing with NASA is the open rule book. Building a car to a power to weight instead of the strict rules that go along with Spec racing. This has opened up many engineering possibilities and things I would like to try. One of those...
9 months ago
10April
May 2, 2023
Effective Defog and Defrost Strategies for Racecars…
02May
May 26, 2021
Sim Racing in VR Part 3 (Pimax 8k Plus)
26May
June 22, 2020
Sim Racing in VR Part 2 (Enter PimaxVR)
22June
VR resolutions are improving rapidly leaving the narrow FOV (Field of View) the biggest drawback in sim racing. Most mainstream headsets are in the 100 to 120 degree range limiting peripheral vision dramatically. This is fine in a lot of VR games but in sim racing, peripheral vision is a huge...
May 13, 2020
Sim Racing in VR Part 1 (Primer)
13May
February 20, 2020
Racecar Prep: The Nuts and Bolts of Things
20February
February 3, 2020
Mazda RX8: The Super Touring Performance Bargain
03February
December 24, 2013
MEV Exocet: Introducing the New Track Car
24December